Senior Software Engineer based in Texas. My main focus right now is Unreal Engine UI and gameplay systems, UMG, CommonUI, MVVM, C++, but I've worked the full stack over the years: REST APIs, cloud backends, mobile games, CI/CD pipelines, and enterprise web apps. I've shipped titles on Steam, PS4, and PS5.
Most of my recent work has been in Unreal Engine at studios like Airship Syndicate, Moonshot Games, and Mob Entertainment. Before the game dev focus I spent years building backend systems in .NET and Node.js, and I still flip between those worlds without much friction.
I work fully remote and have for years. Fluent in English and Spanish.
Looking for: Senior roles in game development (Unreal UI, gameplay systems, backend integration) or software engineering roles where deep C++ or C# experience matters.
I grew up in Puerto Rico writing code on machines that shouldn't have run what I was asking them to run. That stubbornness carried me through a Computer Science degree at Universidad de Puerto Rico, a Master's Certificate at SMU Guildhall, and a career building software that ships.
Game development found me and never let go. My work sits at the seam between engineering and player experience, specifically the UI systems, widget architectures, and game-to-player data pipelines that make a game feel polished or not. Currently that means Unreal Engine 5, CommonUI, and MVVM. Before that it was a long run of Unity and C# across mobile, web, and desktop titles.
Outside of the UI stack, I've helped ship tools migrations (Perforce to GitHub), rebuilt CI/CD pipelines in GitHub Actions, and wired up third-party commerce and authentication backends. I use GitHub Copilot daily and take AI tooling seriously, but I still read every line before it merges.
Remote since before it was normal. Bilingual in English and Spanish. Based in Austin, TX. Looking for senior Unreal Engine and software engineering roles.
A selection of shipped titles and professional work.
| Role | UI Engineer |
| Duration | 3 months (contract) |
| Engine | Unreal Engine 5 |
| Platform | Unannounced |
| Status | Under NDA |
This project is under NDA. Full details available upon request.
| Role | Senior UI Engineer |
| Duration | 2024–2025 |
| Engine | Unreal Engine 5 |
| Platform | PC (Steam), PS5, Xbox Series X|S |
| Tools | C++, CommonUI, MVVM, AccelByte, Perforce |
| Role | Senior UI Engineer |
| Duration | 2022–2023 |
| Engine | Unreal Engine 4/5 |
| Platform | PC (Steam), PS4, PS5 |
| Tools | C++, UMG, Blueprints, Perforce |
| Role | Senior Game Engineer |
| Duration | 2020–2022 |
| Engine | Unity |
| Platform | PC (Steam), iOS, Android, Facebook Gaming |
| Tools | C#, GitHub Actions, Jenkins, Perforce |
Co-designed the Clubhouse player housing system and in-game decoration store.
Play Now
Golf launch monitor companion app. Built the UI, local SQLite database, and server sync API.
Learn MoreA modular foundation for Unity 3D projects: asset bundles, UI system, audio, input, and factory tools.
GitHubSide projects, tools, and experiments hosted on GitHub.
A Git-based fork of Epic's UnrealGameSync tool, enabling Git workflow integration for Unreal Engine project synchronization.
C++20 coroutine plugin for Unreal Engine 5. Brings async/await patterns to gameplay code without Blueprint overhead.
Core Framework for Unreal Engine 5.3+. Provides foundational game systems and patterns for shipping UE5 projects faster.
IntelliJ IDEA plugin that highlights matching brackets with distinct colors to improve code readability.
Core Framework for Unity 3D. Asset bundle loading, UI system, audio, input, and factory tools for faster project starts.
A clean wrapper around Unity's Debug.Log system with log levels, categories, and easy filtering.
Technologies, patterns, and platforms I've shipped with.
Open to senior Unreal Engine and software engineering roles.